3.00 Credits
An introduction to all aspects of game development, from design to programming to businessand production. Students will learn the basic terminology of today’s game developmentindustry such as the roles and titles of typical team members, publisher, developer, andmanufacturer as well as the production cycle. Topics will include the game genres such asmobile games, casual games, serious games, and independent games, history of the gameindustry, current industry issues, and intellectual property