Skip to Content

    Course Search Results

    • 3.00 - 4.00 Credits

      Prerequisites: ANIM 1350 with C or better and ANIM 1090 (can be taken concurrently). Animation majors only; others, permission of instructor.Introduces traditional techniques and history of animation. Explores production from planning to execution. Topics include history, story, storyboarding, timing, 2D animation techniques, and stop-motion animation techniques.Six-hour studio course
    • 3.00 Credits

      Prerequisite: Animation majors only or permission of instructor.Covers the historic evolution of animation and the animation industry. Explores the origins of cinema and animation, the individual artists, and the studios and organizations that shaped the animation field today. Familiarizes students with the technological developments that allowed the rise of the field. Covers the history of animation following lectures, videos research, readings, quizzes, and written tests. Offered Fall semester only.
    • 3.00 Credits

      Prerequisite: ANIM 2300.Continuation of ANIM 2300 for the development of two- and three-dimensional computer graphics and animation. Further understanding of aesthetics and techniques for building, lighting, texturing, and rendering of three-dimensional models to be used in designing and producing three-dimensional computer-generated animations. Introduces the creation and modification of customized lighting models and techniques involved in the compositing of live-action, sound, and computer-generated images.Three-hour lecture plus up to three-hour lab per week.
    • 3.00 Credits

      Prerequisites: VFP 1060 or VFP 2130 with minimum grade of C and admission to candidacy(Same as VFP 3320.) History, techniques, and applications of compositing in the areas of film, video, and multimedia production. Broad survey of process and techniques involved with creating composites. Techniques and aesthetics incorporated into traditional methods of compositing for contrast and comparison. Frequent review and discussion of current work from industry will occur in the form of media presentations.Six-hour studio course
    • 3.00 Credits

      Prerequisite: ANIM 3310; admission to candidacy or permission of instructor.The development of three-dimensional computer graphics and animation. Further understanding of the aesthetics and techniques for organic modeling, rigging, and animation. Offers greater understanding of complete animation production, principles, and methods.Six-hour studio course
    • 3.00 Credits

      Prerequisites: ANIM 3310 with a C or better and admission to candidacy; Animation majors only; others permission of instructor. Corequisite: ANIM 3330.The basics and principles of 3D character animation. Using pre-rigged 3D characters and industry standard software, students will gain a better understanding of body mechanics to create more believable and appropriate movement. Emphasizes the 12 principles of animation, weight, and balance. No character modeling, character rigging, or rendering.Six-hour studio course
    • 3.00 Credits

      Prerequisites: ANIM 2350 and ANIM 3320/VFP 3320 with C or better and admission to candidacy. Animation majors only; others permission of instructor.Continuation from ANIM 2350 for the development of two-dimensional digital animation. Emphasis on the aesthetics and techniques of rigging and compositing 2D animation and furthering understanding of drawing, designing, and animating, using the principles of animation. Focuses on the pipelines involved in creating industry quality cut-out animations.Six-hour studio course
    • 3.00 Credits

      Prerequisite: ANIM 3310 with C or betterFocuses on the process of creating 3D environments and other assets used in real-time game engines. Use of Unreal Engine in conjunction with XR (extended reality) for virtual productions.Six-hour studio course
    • 3.00 Credits

      Prerequisite: ANIM 3040.Advanced principles and processes of designing non-moving graphics as well as motion graphics for video production, broadcast television, and the Internet. Emphasizes freedom of expression while respecting diversity of media audiences.Thee-hour lecture plus up to three-hour lab per week.
    • 3.00 Credits

      Prerequisites: Admission to Candidacy; ANIM 3330.Continuation of ANIM 3330 for the development of three-dimensional computer graphics and animation. Further understanding of the aesthetics and techniques for creating animation for film, television, games, motion graphics, and VFX. Serves as additional preparation for the required senior capstone courses and offers greater understanding of advanced character animation production, organic modeling, and rigging.Three-hour lecture plus up to three-hour lab per week.