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    • 3.00 Credits

      Prerequisites: Recording Industry and Audio Productions majors - admission to candidacy; others - permission of instructor. Technologies and business practices for the do-it-yourself music recording artist. Topics include creating and self-releasing a recording, independent distribution, and self-promotion. Three-hour lecture.
    • 3.00 Credits

      Prerequisite: RI majors - admission to candidacy; others - permission of instructor. Examines the creative use of sound in film and theatre through critical listening to various soundtracks. The theory and practice of sound design analyzed and discussed in a lecture-oriented class.
    • 3.00 Credits

      Prerequisite: RI majors and minors - RIM 4200; others - permission of instructor. Through lecture, demonstration, and hands-on projects, exposes students to approaches, techniques, and considerations when creating sound effects for different visual platforms such as TV, film, game, and Web. Discussions include sound effects: recording, spotting, and layering. Additional topics include sound design aesthetics, sub-categories of sound effects and session requirements. Hands-on class requires assignments to be outside of class. Laboratory required.
    • 3.00 Credits

      Prerequisites: RI majors - admission to candidacy, RIM 4200, and RIM 4400; others - permission of instructor. In-depth, interactive study of sound and its relationship to picture. Time code, synchronization, workflow, data interchange, sound recording and editing, ADR, Foley, routing structures, sound mixing, and delivery methods. Demonstrations and lab use digital audio workstations and controllers found in professional facilities. Laboratory required.
    • 3.00 Credits

      Prerequisite: RIM 4580 or permission of instructor. An in-depth, interactive study of sound mixing approaches for a variety of styles of programming across different media (TV, film, web). In addition to the aesthetic aspects of mixing, discussions will include required deliverables, audio level requirements, sound formats (stereo, surround), synchronization, addressing program timing changes, picture formats, target audience considerations, problem solving, technology, and more. A hands-on class which will require assignments to be completed outside of class (as is the case with most-upper-level studio courses). Laboratory required.
    • 3.00 Credits

      (Same as MUTH 4590.) Prerequisites: MUTH 4290/RIM 4290 or permission of instructor. An advanced electronic music course where students learn advanced techniques with Logic Pro, specifically for scoring music to visual media, such as animations, trailors, documentaries, and film. Topics include the exploration of virtual instruments and MIDI orchestration in order to realize original scores in a variety of moods and styles. Laboratory required.
    • 3.00 Credits

      Prerequisite: RI majors - RIM 4300 and 4400 or permission of instructor. Advanced application of mixing techniques in a digital multitrack setting. Additional topics include applied critical listening, automation systems, focus and foundation mixing, and the NARAS guidelines for delivery of recorded music projects.
    • 3.00 Credits

      Prerequisite: RI majors - admission to candidacy; others RIM 3600. Special emphasis on the particular structures and problems involved in the movement of recordings from manufacturer to the buying public. Topics include product marketing, promotion, and distribution
    • 3.00 Credits

      Prerequisites: RI majors - admission to candidacy, RIM 4620 or MKT 3820, computer literacy, and permission of instructor. Provides hands-on experiences in research in the recording industry. Involvement in group projects to provide music and consumer research services to various clients in the industry. Class is workshop oriented.
    • 3.00 Credits

      (Same as MKT 4640.) Prerequisites: RIM 4620 or MKT 3820 or MBAK 6895, or permission of instructor. Provides students with an in-depth understanding of the role and importance of branding in the entertainment industry including the development of branding objectives consistent with both produce and overall marketing objectives. Students will learn how to align a brand with consumers and partners which will be demonstrated through the development of marketing plan relating to an approved entertainment product of their choosing.